CivGame · Xylophia-IV · Survival Guide
Knowledge &
Commands
Everything your tribe can learn and do on this alien planet. Type commands in Twitch chat. Knowledge is permanent — actions have cooldowns. Survive long enough and your tribe can thrive across generations.
Permanent Unlocks
Knowledge Tree
Once learned, knowledge is permanent and applies every tick. It can also spread to neighboring tribes on the same plate.
AUTO-UNLOCKED
Foraging
All tribes start with this
- Enables basic food gathering from local fauna
- Reduces food decay rate slightly
- Foundation for all other knowledge
PASSIVE · PERMANENT
Fire-Keeping
Type !makefire in Twitch chat
2🪵 wood + 1🪨 flint
OR 5🪵 + 2🌿 tinder (friction)
- +5 warmth every tick
- +2 shelter every tick
- Without fire on cold plates, warmth decays to zero
- Spreads to neighboring tribes on the same plate
PASSIVE · PERMANENT
Herbal Medicine
Type !herbalize in Twitch chat
8🌿 fiber
- Immediately cures active plague infection
- Grants plague immunity for all future ticks
- Passively heals health state: sick → weak → ok
- Critical when plague-rats exceed 20 on your plate
PASSIVE · PERMANENT
Fishing
Research when near water plates
Coming soon
- +3 food every tick
- Independent of local fauna population
- Best on high-moisture plates
PASSIVE · PERMANENT
Construction
Unlock via extended shelter work
Coming soon
- Permanent shelter decay reduction
- Enables building permanent structures
- Increases tribe carrying capacity
PASSIVE · PERMANENT
Writing
Future unlock — civilization milestone
Coming soon
- Enables permanent record-keeping
- Knowledge spread range extended to all plates
- Unlocks civilization-age tracking
Resources
Materials
Gathered via chat commands and consumed by crafting/actions. Your inventory persists across sessions.
Wood
!forage or !hunt
Flint / Stone
!forage or !gather
Fiber / Tinder
!forage
Water
!gather water
Food
!hunt or local fauna
Fish
!fish (unlock req.)
Chat Commands
All Actions
!tribe
No cooldown
Check your tribe's current status — needs bars, population, knowledge, plate, and health. Always start here.
Info · Free
!materials
No cooldown
See your current resource inventory — wood, flint, fiber, water, food. Know what you have before you craft.
Info · Free
!planet
No cooldown
Global snapshot: total creatures, species count, top species, number of active tribes, humans alive, and any active plagues.
Info · Free
!weather
No cooldown
Show active climate events across all plates — storms, droughts, cold snaps, fertile seasons, volcanic pulses. Events affect needs each tick.
Info · Free
!live
No cooldown
Link to the real-time event feed at r0ice.com/civgame/live — births, deaths, plague, climate events, all with AI prose narration.
Info · Free
!makefire
One-time
Unlock fire-keeping permanently. Your tribe maintains a hearth that adds +5 warmth and +2 shelter every tick. Essential on cold plates.
2🪵 + 1🪨 flint
OR 5🪵 + 2🌿 tinder
!herbalize
2hr CD
Unlock herbal medicine permanently. Immediately cures plague. Grants immunity to future infections. Passive healing each tick.
8🌿 fiberRequired during plague!
!shelter
30min CD
Build emergency lean-to structures. Adds +30 shelter immediately. Shelter below 45 blocks births; below 20, members die.
5🪨 + 5🌿 fiber
!drink
Short CD
Spend 1 water from your inventory to give your tribe an emergency water boost. Use when dehydration is imminent.
1💧 waterEmergency
!ration
Lasts N ticks
Order tribe into rationing mode. Food decay drops to 40% of normal for several ticks. Use when food sources are scarce.
No cost · Temporary effect
!quarantine
Lasts N ticks
Isolate tribe from disease vectors. Grants immunity to outbreak death rolls for several ticks. Useful during plague blooms.
No cost · Temporary effect
!pray
Cooldown
Invoke luck on behalf of your tribe. Small random boost to one need, small death-roll reduction. Use when all else fails.
Free · Random effect
!migrate
Long CD
Move your tribe to a different plate on Xylophia-IV. Choose carefully — biome, climate, and local species all affect survival. Applied at next tick.
Free · Irreversible until next CD
!teach <player>
Cooldown
Share your rarest knowledge with a neighboring tribe on the same plate. Costs 10 food from your tribe. They gain the knowledge permanently.
10 food
!trade <player>
Cooldown
Send up to 30 food to a neighboring tribe on the same plate. Use to prevent an ally from starving, or to secure a deal.
Up to 30 food
!forage / !hunt
Cooldown
Gather wood, fiber, flint, and food from the local environment. Your primary source of materials for crafting and building.
Free · Random yield
Survival Thresholds
Needs Reference
💧 Water
Decays ~8/tick (modulated by plate moisture). Restored by local moisture & events.
<20 → death risk
<45 → no births
≥45 → births possible
<20 → death risk
<45 → no births
≥45 → births possible
🍖 Food
Decays ~5/tick. Restored by local fauna (animals on your plate).
<20 → death risk
<45 → no births
Plague drains -3 extra per tick.
<20 → death risk
<45 → no births
Plague drains -3 extra per tick.
🏠 Shelter
Decays ~1-2/tick. Fire-keeping adds +2/tick. Storms damage it faster.
<20 → exposure deaths
<45 → no births
Use !shelter when below 45.
<20 → exposure deaths
<45 → no births
Use !shelter when below 45.
🔥 Warmth
Decays ~3/tick. Fire-keeping adds +5/tick — effectively sustains it solo.
<20 → hypothermia deaths
Cold snaps increase decay by up to 60%.
!makefire is essential on plate 5.
<20 → hypothermia deaths
Cold snaps increase decay by up to 60%.
!makefire is essential on plate 5.